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Archives/bf1942/levels/ms_battle_of_foy/MS_BATTLE_OF_FOY.rfa
bf1942/levels/MS_BATTLE_OF_FOY/objects/StaticUnits/Allied/BrowningCal50/Objects.con
ObjectTemplate.create FireArms BrowningCal50
rem ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setNetworkableInfo Vehicle_Browningcal50_Info
ObjectTemplate.geometry RiBro_Body_m1
ObjectTemplate.aiTemplate Browningcal50
ObjectTemplate.projectileTemplate cal50Projectile
ObjectTemplate.setTracerTemplate Tracer_cal50Projectile CRD_NONE/2/0/0
ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.magSize 250
ObjectTemplate.numOfMag 8
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 10
ObjectTemplate.recoilSpeed 50.0
ObjectTemplate.roundOfFire 8.3
ObjectTemplate.autoReload 1
Rem *** Deviation Begin *****
ObjectTemplate.velocity 898
ObjectTemplate.setFireDev 0.9 0.2 0.05
ObjectTemplate.setMinDev 0.25
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
objectTemplate.heatAddWhenFire 0.01
objectTemplate.coolDownPerSec 0.05
objectTemplate.timeDelayOnOverHeat 4
ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.12/0.08/-0.68 -30/80/90
ObjectTemplate.addSkeletonIK Bip01_L_Hand -0.12/0.08/-0.68 30/-100/-90
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.1/0.9
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_Shell1250mm
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.12/0.16
ObjectTemplate.setRotation 0/0/0
rem *** Sound Browning ***
ObjectTemplate.loadSoundScript Sounds/Browningcal50.ssc
rem ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setNetworkableInfo Vehicle_Browningcal50_Info
ObjectTemplate.geometry RiBro_Body_m1
ObjectTemplate.aiTemplate Browningcal50
ObjectTemplate.projectileTemplate cal50Projectile
ObjectTemplate.setTracerTemplate Tracer_cal50Projectile CRD_NONE/2/0/0
ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.magSize 250
ObjectTemplate.numOfMag 8
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 10
ObjectTemplate.recoilSpeed 50.0
ObjectTemplate.roundOfFire 8.3
ObjectTemplate.autoReload 1
Rem *** Deviation Begin *****
ObjectTemplate.velocity 898
ObjectTemplate.setFireDev 0.9 0.2 0.05
ObjectTemplate.setMinDev 0.25
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 1
objectTemplate.heatAddWhenFire 0.01
objectTemplate.coolDownPerSec 0.05
objectTemplate.timeDelayOnOverHeat 4
ObjectTemplate.addSkeletonIK Bip01_R_Hand 0.12/0.08/-0.68 -30/80/90
ObjectTemplate.addSkeletonIK Bip01_L_Hand -0.12/0.08/-0.68 30/-100/-90
ObjectTemplate.addTemplate e_MuzzHeavy
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.1/0.9
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_Shell1250mm
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.12/0.16
ObjectTemplate.setRotation 0/0/0
rem *** Sound Browning ***
ObjectTemplate.loadSoundScript Sounds/Browningcal50.ssc