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Archives/bf1942/levels/ms_battle_of_foy/MS_BATTLE_OF_FOY.rfa
bf1942/levels/MS_BATTLE_OF_FOY/objects/StaticUnits/Allied/USSquadTent-C/Objects.con
ObjectTemplate.create PlayerControlObject USSquadTent/C
ObjectTemplate.setNetworkableInfo USSquadTent/CBodyInfo
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setHasMobilePhysics 0
ObjectTemplate.explosionForceDamage 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.drag 2
ObjectTemplate.dragOffset 0/0/0
ObjectTemplate.mass 2500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 15
ObjectTemplate.maxhitpoints 15
ObjectTemplate.timeToLiveAfterDeath 0.1
ObjectTemplate.timeToStartFadeAfterDeath 0.1
ObjectTemplate.material 30
ObjectTemplate.criticalDamage 10
objectTemplate.addTemplate lodUSSquadTent/C
ObjectTemplate.GUIIndex 30
ObjectTemplate.setSoldierExitLocation 6/12/-7 180/0/0
ObjectTemplate.setVehicleIconPos 40/60
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTArtillery
objectTemplate.setToolTipTypeTTArtillery
ObjectTemplate.setMinimapIcon "../../bf1942/levels/MS_BATTLE_OF_FOY/objects/Textures/Icon_Transparency_MiniMap16X16.dds"
ObjectTemplate.create LodObject lodUSSquadTent/C
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate USSquadTent/CComplex
ObjectTemplate.addTemplate USSquadTent/CSimple
ObjectTemplate.addTemplate USSquadTent/CWreck
rem -------------------------------------
ObjectTemplate.lodSelector USSquadTent/CLodSelector
ObjectTemplate.create Bundle USSquadTent/CComplex
rem ***** USSquadTent/C Complex *****
ObjectTemplate.geometry USSquadTent/C_High
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem **** USSquadTent/C SpawnPoint *****
ObjectTemplate.addTemplate USSquadTent/C_SoldierSpawn
ObjectTemplate.setPosition 0/0/1
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create SpawnPoint USSquadTent/C_SoldierSpawn
ObjectTemplate.setSpawnRotation 180/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 23
ObjectTemplate.setGroup 23
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 0
ObjectTemplate.create SimpleObject USSquadTent/CSimple
ObjectTemplate.geometry USSquadTent/C_High
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.create SimpleObject USSquadTent/CWreck
ObjectTemplate.geometry USSquadTent/C_High
LodSelectorTemplate.create DistCompareSelector2 USSquadTent/CLodSelector
LodSelectorTemplate.hasDestroyedLod 0
LodSelectorTemplate.addLodDistance 300
ObjectTemplate.setNetworkableInfo USSquadTent/CBodyInfo
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setHasMobilePhysics 0
ObjectTemplate.explosionForceDamage 0
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.drag 2
ObjectTemplate.dragOffset 0/0/0
ObjectTemplate.mass 2500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 15
ObjectTemplate.maxhitpoints 15
ObjectTemplate.timeToLiveAfterDeath 0.1
ObjectTemplate.timeToStartFadeAfterDeath 0.1
ObjectTemplate.material 30
ObjectTemplate.criticalDamage 10
objectTemplate.addTemplate lodUSSquadTent/C
ObjectTemplate.GUIIndex 30
ObjectTemplate.setSoldierExitLocation 6/12/-7 180/0/0
ObjectTemplate.setVehicleIconPos 40/60
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTArtillery
objectTemplate.setToolTipTypeTTArtillery
ObjectTemplate.setMinimapIcon "../../bf1942/levels/MS_BATTLE_OF_FOY/objects/Textures/Icon_Transparency_MiniMap16X16.dds"
ObjectTemplate.create LodObject lodUSSquadTent/C
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate USSquadTent/CComplex
ObjectTemplate.addTemplate USSquadTent/CSimple
ObjectTemplate.addTemplate USSquadTent/CWreck
rem -------------------------------------
ObjectTemplate.lodSelector USSquadTent/CLodSelector
ObjectTemplate.create Bundle USSquadTent/CComplex
rem ***** USSquadTent/C Complex *****
ObjectTemplate.geometry USSquadTent/C_High
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem **** USSquadTent/C SpawnPoint *****
ObjectTemplate.addTemplate USSquadTent/C_SoldierSpawn
ObjectTemplate.setPosition 0/0/1
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create SpawnPoint USSquadTent/C_SoldierSpawn
ObjectTemplate.setSpawnRotation 180/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 23
ObjectTemplate.setGroup 23
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 0
ObjectTemplate.create SimpleObject USSquadTent/CSimple
ObjectTemplate.geometry USSquadTent/C_High
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.create SimpleObject USSquadTent/CWreck
ObjectTemplate.geometry USSquadTent/C_High
LodSelectorTemplate.create DistCompareSelector2 USSquadTent/CLodSelector
LodSelectorTemplate.hasDestroyedLod 0
LodSelectorTemplate.addLodDistance 300