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Archives/bf1942/levels/Infantry_Map_Pack#1/After_The_Storm.rfa
bf1942/levels/After_The_Storm/StandardMesh/Wreck_zero_m1.rs
subshader "Wreck_zero_m1_Material11" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
texture "texture/Wreck_Zero01_o";
}
subshader "Wreck_zero_m1_Material12" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
texture "texture/Wreck_Zero02_o";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
texture "texture/Wreck_Zero01_o";
}
subshader "Wreck_zero_m1_Material12" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.12549 0.12549 0.12549;
materialSpecularPower 12.5;
texture "texture/Wreck_Zero02_o";
}