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Archives/bf1942/levels/bridges_of_death/Bridges_of_death.rfa
bf1942/levels/Bridges_of_death/objects/smoke/Effects.con
rem *** e_BuildingSmokeIdleDark ***
ObjectTemplate.create EffectBundle e_BuildingSmokeIdleDark
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate Em_BuildingSmokeIdleDark
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
rem -------------------------------------
rem *** Em_BuildingSmokeIdleDark ***
ObjectTemplate.create Emitter Em_BuildingSmokeIdleDark
ObjectTemplate.template Fx_BuildingSmokeIdleDark
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.lodDistance 600
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.intensity CRD_UNIFORM/5/7/0
ObjectTemplate.relativePositionInDof CRD_UNIFORM/2/0/0
ObjectTemplate.relativePositionInUp CRD_NONE/0.2/0/0
ObjectTemplate.relativePositionInRight CRD_UNIFORM/2/0/1
ObjectTemplate.startRotation CRD_UNIFORM/1/180/0
rem *** Fx_BuildingSmokeIdleDark ***
ObjectTemplate.create SpriteParticle Fx_BuildingSmokeIdleDark
ObjectTemplate.timeToLive CRD_UNIFORM/6/6/0
ObjectTemplate.size CRD_NONE/2/1/0
ObjectTemplate.gravityModifier CRD_NONE/0/-2/0
ObjectTemplate.drag CRD_NONE/0/0/0
ObjectTemplate.sizeOverTime 0/1|100/2
ObjectTemplate.texture E_dustwind_I
ObjectTemplate.initRotation CRD_UNIFORM/1/180/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/0/0/0/0|3/255/255/255/255|85/255/255/255/191|100/255/255/255/0