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Archives/bf1942/levels/TF_Skies_Unlimited.rfa
bf1942/levels/TF_Skies_Unlimited/AI/StrategicAreas.con
if v_arg1 == host

rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any
aiSettings.createVehicleGroup sea

rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 sea
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 sea
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any

rem *** Create categories ***
aiStrategicArea.createNewCategory land
aiStrategicArea.createNewCategory sea


rem *** Create strategic areas ***
aiStrategicArea.create decepticon_base 535.1/561.2 541.8/567.9 50 land
aiStrategicArea.create autobot_base 522.6/474.8 525.3/477.5 50 land
aiStrategicArea.create new_control_point1 517/536.8 520.3/540.1 50 land
aiStrategicArea.create new_control_point2 532.9/520.1 536.2/523.4 50 land
aiStrategicArea.create new_control_point3 571.7/525.5 575/528.8 50 land
aiStrategicArea.create new_control_point4 514.5/510.6 517.8/513.9 50 land


aiStrategicArea.setActive decepticon_base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour autobot_base
aiStrategicArea.addNeighbour new_control_point1
aiStrategicArea.addNeighbour new_control_point2
aiStrategicArea.addNeighbour new_control_point3
aiStrategicArea.addNeighbour new_control_point4
aiStrategicArea.setOrderPosition Infantry 542/568
aiStrategicArea.setOrderPosition Tank 542/568
aiStrategicArea.setOrderPosition Car 542/568
aiStrategicArea.setOrderPosition Boat 542/568
aiStrategicArea.setOrderPosition LandingCraft 542/568
aiStrategicArea.setOrderPosition Amphibius 542/568
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive autobot_base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour decepticon_base
aiStrategicArea.addNeighbour new_control_point1
aiStrategicArea.addNeighbour new_control_point2
aiStrategicArea.addNeighbour new_control_point3
aiStrategicArea.addNeighbour new_control_point4
aiStrategicArea.setOrderPosition Infantry 525/478
aiStrategicArea.setOrderPosition Tank 525/478
aiStrategicArea.setOrderPosition Car 525/478
aiStrategicArea.setOrderPosition Boat 525/478
aiStrategicArea.setOrderPosition LandingCraft 525/478
aiStrategicArea.setOrderPosition Amphibius 525/478
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive new_control_point1
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour decepticon_base
aiStrategicArea.addNeighbour autobot_base
aiStrategicArea.addNeighbour new_control_point2
aiStrategicArea.addNeighbour new_control_point3
aiStrategicArea.addNeighbour new_control_point4
aiStrategicArea.setOrderPosition Infantry 520/540
aiStrategicArea.setOrderPosition Tank 520/540
aiStrategicArea.setOrderPosition Car 520/540
aiStrategicArea.setOrderPosition Boat 520/540
aiStrategicArea.setOrderPosition LandingCraft 520/540
aiStrategicArea.setOrderPosition Amphibius 520/540
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive new_control_point2
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour decepticon_base
aiStrategicArea.addNeighbour autobot_base
aiStrategicArea.addNeighbour new_control_point1
aiStrategicArea.addNeighbour new_control_point3
aiStrategicArea.addNeighbour new_control_point4
aiStrategicArea.setOrderPosition Infantry 536/523
aiStrategicArea.setOrderPosition Tank 536/523
aiStrategicArea.setOrderPosition Car 536/523
aiStrategicArea.setOrderPosition Boat 536/523
aiStrategicArea.setOrderPosition LandingCraft 536/523
aiStrategicArea.setOrderPosition Amphibius 536/523
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive new_control_point3
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour decepticon_base
aiStrategicArea.addNeighbour autobot_base
aiStrategicArea.addNeighbour new_control_point1
aiStrategicArea.addNeighbour new_control_point2
aiStrategicArea.addNeighbour new_control_point4
aiStrategicArea.setOrderPosition Infantry 575/529
aiStrategicArea.setOrderPosition Tank 575/529
aiStrategicArea.setOrderPosition Car 575/529
aiStrategicArea.setOrderPosition Boat 575/529
aiStrategicArea.setOrderPosition LandingCraft 575/529
aiStrategicArea.setOrderPosition Amphibius 575/529
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0

aiStrategicArea.setActive new_control_point4
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour decepticon_base
aiStrategicArea.addNeighbour autobot_base
aiStrategicArea.addNeighbour new_control_point1
aiStrategicArea.addNeighbour new_control_point2
aiStrategicArea.addNeighbour new_control_point3
aiStrategicArea.setOrderPosition Infantry 518/514
aiStrategicArea.setOrderPosition Tank 518/514
aiStrategicArea.setOrderPosition Car 518/514
aiStrategicArea.setOrderPosition Boat 518/514
aiStrategicArea.setOrderPosition LandingCraft 518/514
aiStrategicArea.setOrderPosition Amphibius 518/514
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.addAllowedVehicleGroup sea
aiStrategicArea.setSide 1
aiStrategicArea.vehicleSearchRadius 80.0



endIf