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Archives/bf1942/levels/TF_Valley_Swords.rfa
bf1942/levels/TF_Valley_Swords/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = Transformers\levels\TF_Valley_of_Death\Textures\env_TF_Valley_of_Death_D_04.dds
NegativeX = Transformers\levels\TF_Valley_of_Death\Textures\env_TF_Valley_of_Death_D_02.dds
PositiveY = Transformers\levels\TF_Valley_of_Death\Textures\env_TF_Valley_of_Death_D_05.dds
NegativeY = Transformers\levels\TF_Valley_of_Death\Textures\env_TF_Valley_of_Death_D_06.dds
PositiveZ = Transformers\levels\TF_Valley_of_Death\Textures\env_TF_Valley_of_Death_D_03.dds
NegativeZ = Transformers\levels\TF_Valley_of_Death\Textures\env_TF_Valley_of_Death_D_01.dds