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archives/bf1942/levels/XWW2_Battle_of_the_Bulge.rfa
bf1942/levels/XWW2_Battle_of_the_Bulge/AI.con
if v_arg1 == host
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************

aiSettings.setWorldMapSize 2048 2048
aiSettings.setViewDistance 150
aiSettings.setInformationGridDimension 32
aiSettings.setBotSkill 0.75

rem ********************** START THE AI *********************************

rem *** Init AI using current settings ****
ai.init 2

rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64

rem *** Create Strategic AI ***
ai.createSAI

rem *** Create strategically important areas ***
rem *** Enabled or disabled as default ***
ai.saiEnable 1
rem debugging
rem game.showAIstats 1
rem ai.showBotStats 0
run AIPathFinding.con
endif

run AI/StrategicAreas.con

rem *** Set strategies for each side ***
if v_arg1 == host
run ai/conditions.con
run ai/prerequisites.con
run ai/Strategies.con
ai.addSAIStrategy 1 Attack
ai.addSAIStrategy 1 Defend
ai.addSAIStrategy 1 Repulse
rem Federation
ai.addSAIStrategy 2 Attack
ai.addSAIStrategy 2 Defend
ai.addSAIStrategy 2 Repulse
beginrem
ai.addSAIStrategy 1 west
ai.addSAIStrategy 1 east
ai.addSAIStrategy 1 bridge
ai.addSAIStrategy 1 doubleFlank
ai.addSAIStrategy 1 finalPush

ai.addSAIStrategy 2 holdFront3
ai.addSAIStrategy 2 retake
ai.addSAIStrategy 2 beakOut
endrem
endif