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archives/bf1942/levels/XWW2_Bocage.rfa
bf1942/levels/XWW2_Bocage/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\XWW2_Bocage\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.403922/0.388235/0.419608
renderer.globalLodPercent 1
renderer.globalAmbientColor .2/.2/.2
renderer.ambientColor .1/.1/.1
renderer.diffuseColor .38/.37/.36
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.35
textureManager.alternativePath Texture/GermanSSSpring
textureManager.alternativePath Texture/US29thIDDDay
textureManager.alternativePath Texture/Bocage
textureManager.alternativePath bf1942/levels/XWW2_Bocage/textures/
shadow.shadowColor 0.5
Game.setViewDistance 600
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
Var v_gamemode
game.gamePlayMode -> v_gamemode
if v_gamemode == GPM_CQ
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 MSS_0
game.setKit 1 1 MSS_1
game.setKit 1 2 MSS_2
game.setKit 1 3 MSS_3
game.setKit 1 4 MSS_4
game.setTeamSkin 2 USSoldier
game.setKit 2 0 LUSA_0
game.setKit 2 1 LUSA_1
game.setKit 2 2 LUSA_2
game.setKit 2 3 LUSA_3
game.setKit 2 4 LUSA_4
else
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 MSS_0SP
game.setKit 1 1 MSS_1SP
game.setKit 1 2 MSS_2SP
game.setKit 1 3 MSS_3SP
game.setKit 1 4 MSS_4SP
game.setTeamSkin 2 USSoldier
game.setKit 2 0 LUSA_0SP
game.setKit 2 1 LUSA_1SP
game.setKit 2 2 LUSA_2SP
game.setKit 2 3 LUSA_3SP
game.setKit 2 4 LUSA_4SP
endif
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.7/0.65
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.6/0.6/0.63
water.deepColor 0.6/0.6/0.63
water.waterAlphaDepth 0
water.waterShallowAlpha 1
run Sounds/Environment
run Objects/objects
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 757.040/56.54/1159.39
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 757.040/56.54/1159.39
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\XWW2_Bocage\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.403922/0.388235/0.419608
renderer.globalLodPercent 1
renderer.globalAmbientColor .2/.2/.2
renderer.ambientColor .1/.1/.1
renderer.diffuseColor .38/.37/.36
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.35
textureManager.alternativePath Texture/GermanSSSpring
textureManager.alternativePath Texture/US29thIDDDay
textureManager.alternativePath Texture/Bocage
textureManager.alternativePath bf1942/levels/XWW2_Bocage/textures/
shadow.shadowColor 0.5
Game.setViewDistance 600
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag
Var v_gamemode
game.gamePlayMode -> v_gamemode
if v_gamemode == GPM_CQ
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 MSS_0
game.setKit 1 1 MSS_1
game.setKit 1 2 MSS_2
game.setKit 1 3 MSS_3
game.setKit 1 4 MSS_4
game.setTeamSkin 2 USSoldier
game.setKit 2 0 LUSA_0
game.setKit 2 1 LUSA_1
game.setKit 2 2 LUSA_2
game.setKit 2 3 LUSA_3
game.setKit 2 4 LUSA_4
else
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 MSS_0SP
game.setKit 1 1 MSS_1SP
game.setKit 1 2 MSS_2SP
game.setKit 1 3 MSS_3SP
game.setKit 1 4 MSS_4SP
game.setTeamSkin 2 USSoldier
game.setKit 2 0 LUSA_0SP
game.setKit 2 1 LUSA_1SP
game.setKit 2 2 LUSA_2SP
game.setKit 2 3 LUSA_3SP
game.setKit 2 4 LUSA_4SP
endif
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.7/0.65
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.6/0.6/0.63
water.deepColor 0.6/0.6/0.63
water.waterAlphaDepth 0
water.waterShallowAlpha 1
run Sounds/Environment
run Objects/objects
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 757.040/56.54/1159.39
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 757.040/56.54/1159.39