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Archives/bf1942/levels/Gifjyou_Ntumaturi_inSengoku.rfa
bf1942/levels/Gifjyou_Ntumaturi_inSengoku/standardMesh/fig_chise.rs
subshader "chi_se_body_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.4 0.4 0.4;
texture "texture/chi_se_body";
}
subshader "chi_se_asi_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.4 0.4 0.4;
texture "texture/chi_se_asi";
}
subshader "chi_se_head_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.4 0.4 0.4;
texture "texture/chi_se_head";
}
subshader "chi_se_valcano_barel_m1_Materia" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/mg42_r";
}
subshader "chi_se_wing_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.4 0.4 0.4;
texture "texture/stove_eu_o";
}
subshader "chi_se_valcano_base_m1_Material" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/mg42_r";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.4 0.4 0.4;
texture "texture/chi_se_body";
}
subshader "chi_se_asi_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.4 0.4 0.4;
texture "texture/chi_se_asi";
}
subshader "chi_se_head_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.4 0.4 0.4;
texture "texture/chi_se_head";
}
subshader "chi_se_valcano_barel_m1_Materia" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/mg42_r";
}
subshader "chi_se_wing_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.4 0.4 0.4;
texture "texture/stove_eu_o";
}
subshader "chi_se_valcano_base_m1_Material" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
envmap true;
texture "texture/mg42_r";
}