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Archives/bf1942/levels/Operation_Forager/Operation_Forager.rfa
bf1942/Levels/Operation_Forager/standardMesh/fuuun_nyamagejyou_s.rs
subshader "naigaiheki" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/naigaiheki";
}
subshader "itabarinoyuka" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/itabari";
}
subshader "tenjyou" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/tenjyou";
}
subshader "1kkaigaiheki" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/1kkaigaiheki";
}
subshader "komonomokume" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/komonomokume";
}
subshader "tatami" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/yojyouhan";
}
subshader "yanegawara" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/yanegawara";
}
subshader "yanenofutitoteppen" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/yanesyoumen";
}
subshader "montyuu" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/montyuu";
}
subshader "daikokubasira" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/daikokubasira";
}
subshader "yanenoura" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/yanenoura";
}
subshader "ishigaki" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ishigaki";
}
subshader "monpi" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/monpi";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/naigaiheki";
}
subshader "itabarinoyuka" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/itabari";
}
subshader "tenjyou" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/tenjyou";
}
subshader "1kkaigaiheki" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/1kkaigaiheki";
}
subshader "komonomokume" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/komonomokume";
}
subshader "tatami" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/yojyouhan";
}
subshader "yanegawara" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/yanegawara";
}
subshader "yanenofutitoteppen" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/yanesyoumen";
}
subshader "montyuu" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/montyuu";
}
subshader "daikokubasira" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/daikokubasira";
}
subshader "yanenoura" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/yanenoura";
}
subshader "ishigaki" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/ishigaki";
}
subshader "monpi" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/monpi";
}