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Archives/bf1942/levels/Operation_Forager/Operation_Forager.rfa
bf1942/Levels/Operation_Forager/standardMesh/fuuun_nyamagejyou_s.rs
subshader "naigaiheki" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/naigaiheki";
}

subshader "itabarinoyuka" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/itabari";
}

subshader "tenjyou" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/tenjyou";
}

subshader "1kkaigaiheki" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/1kkaigaiheki";
}

subshader "komonomokume" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/komonomokume";
}

subshader "tatami" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/yojyouhan";
}

subshader "yanegawara" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/yanegawara";
}

subshader "yanenofutitoteppen" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/yanesyoumen";
}

subshader "montyuu" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/montyuu";
}

subshader "daikokubasira" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/daikokubasira";
}

subshader "yanenoura" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/yanenoura";
}

subshader "ishigaki" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/ishigaki";
}

subshader "monpi" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/monpi";
}