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Archives/bf1942/levels/KotaBharu.rfa
bf1942/levels/KotaBharu/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\KotaBharu\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.137255/0.137255/0.137255
renderer.ambientColor 0.082353/0.082353/0.082353
renderer.diffuseColor 0.247059/0.247059/0.247059
renderer.specularColor 0.294118/0.309804/0.313726
renderer.animatedMeshAmbientColor 0.5
textureManager.alternativePath bf1942/levels/KotaBharu/texture
textureManager.alternativePath Texture/Pacific
renderer.vertexFogEnable 1
renderer.fogColorVec 0.003922/0.054902/0.086275
renderer.fogstart -50
renderer.fogend 70
Game.setViewDistance 170
Game.spawnPlayers 1
shadow.shadowColor 0.400000
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Sniper
game.setKit 1 1 Jap_LightInfantry
game.setKit 1 2 Jap_MachineGunner
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setKit 1 5 Jap_PlatoonLeader
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Marksman
game.setKit 2 1 GB_Rifleman
game.setKit 2 2 GB_Gunner
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer
game.setKit 2 5 GB_Sergeant
game.setActiveCombatArea 384 100 700 700
shaderManager.setDefaultShaderSolidColor 0.1/0.1/0.1
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
game.assaultTeam 1
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.721569/0.929412/0.921569
water.deepColor 0.086275/0.305882/0.462745
water.waterAlphaDepth 1.200000
water.waterShallowAlpha 0.200000
game.setBeforeSpawnCameraPosition 1 491.490662/56.316647/370.142883
game.setBeforeSpawnCameraPosition 2 491.490662/56.316647/370.142883
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\KotaBharu\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.137255/0.137255/0.137255
renderer.ambientColor 0.082353/0.082353/0.082353
renderer.diffuseColor 0.247059/0.247059/0.247059
renderer.specularColor 0.294118/0.309804/0.313726
renderer.animatedMeshAmbientColor 0.5
textureManager.alternativePath bf1942/levels/KotaBharu/texture
textureManager.alternativePath Texture/Pacific
renderer.vertexFogEnable 1
renderer.fogColorVec 0.003922/0.054902/0.086275
renderer.fogstart -50
renderer.fogend 70
Game.setViewDistance 170
Game.spawnPlayers 1
shadow.shadowColor 0.400000
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Sniper
game.setKit 1 1 Jap_LightInfantry
game.setKit 1 2 Jap_MachineGunner
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setKit 1 5 Jap_PlatoonLeader
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Marksman
game.setKit 2 1 GB_Rifleman
game.setKit 2 2 GB_Gunner
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer
game.setKit 2 5 GB_Sergeant
game.setActiveCombatArea 384 100 700 700
shaderManager.setDefaultShaderSolidColor 0.1/0.1/0.1
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
game.assaultTeam 1
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.721569/0.929412/0.921569
water.deepColor 0.086275/0.305882/0.462745
water.waterAlphaDepth 1.200000
water.waterShallowAlpha 0.200000
game.setBeforeSpawnCameraPosition 1 491.490662/56.316647/370.142883
game.setBeforeSpawnCameraPosition 2 491.490662/56.316647/370.142883