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Archives/bf1942/levels/Baidoa.rfa
bf1942/Levels/Baidoa/objects/buildings/cis/Weaponcache_objective/Objects.con
ObjectTemplate.create PlayerControlObject CIS_obj_weaponscache
ObjectTemplate.setNetworkableInfo CIS_obj_weaponscacheInfo
ObjectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.explosionRadius 15
ObjectTemplate.explosionDamage 5
ObjectTemplate.drag 2
ObjectTemplate.mass 4500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 600
ObjectTemplate.maxhitpoints 600
ObjectTemplate.criticalDamage 20
ObjectTemplate.timeToLiveAfterDeath 9999999999
ObjectTemplate.material 70
ObjectTemplate.criticalDamage 10
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/-1/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/-1/5
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_RadarTower 0/8/0
ObjectTemplate.GUIIndex 301
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTArtillery
rem ---------------------------------------
ObjectTemplate.addTemplate lodCIS_obj_weaponscache
rem ---------------------------------------
ObjectTemplate.setMinimapIcon "cis/Minimap/invisible.tga"

ObjectTemplate.create LodObject lodCIS_obj_weaponscache
rem -------------------------------------
ObjectTemplate.addTemplate CIS_obj_weaponscacheComplex
ObjectTemplate.addTemplate CIS_obj_weaponscacheSimple
ObjectTemplate.addTemplate CIS_obj_weaponscacheWreck
rem -------------------------------------
ObjectTemplate.lodSelector WeaponsCacheLodSelector

ObjectTemplate.create Bundle CIS_obj_weaponscacheComplex
ObjectTemplate.geometry CIS_obj_weaponscache

ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.addTemplate CIS_AmmoBox02
ObjectTemplate.setPosition -0.697/0.093/2.02226
ObjectTemplate.setRotation 4.99999/0/0
ObjectTemplate.addTemplate CIS_WeaponsHolder
ObjectTemplate.setPosition -2.12691/0.0928387/3.7874
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate CIS_WeaponsHolder
ObjectTemplate.setPosition 1.00309/0.0928387/3.7874
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate CIS_WeaponsHolder
ObjectTemplate.setPosition 3.59578/0.0949845/-2.29225
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate CIS_WeaponsHolder
ObjectTemplate.setPosition -3.61009/0.0945637/0.212
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate CIS_Shelf02
ObjectTemplate.setPosition 3.59578/1.24/1.63
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate CIS_Shelf02
ObjectTemplate.setPosition 3.60128/2.26781/1.63
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate CIS_Shelf02
ObjectTemplate.setPosition -0.291908/2.42/-3.77484
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate CIS_Shelf02
ObjectTemplate.setPosition -0.294908/1.26/-3.77976
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate CIS_AmmoBox01
ObjectTemplate.setPosition 1.11/0.09/1.4
ObjectTemplate.setRotation -130/0/0
ObjectTemplate.addTemplate CIS_AmmoBox01
ObjectTemplate.setPosition 3.21828/0.09/3.23256
ObjectTemplate.setRotation 65.0/0/0
ObjectTemplate.addTemplate CIS_AmmoBox02
ObjectTemplate.setPosition 3.17628/2.26781/2.499
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate CIS_AmmoBox02
ObjectTemplate.setPosition 3.16578/1.24/2.499
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate CIS_AmmoBox01
ObjectTemplate.setPosition 3.16578/1.24/1.198
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate CIS_AmmoBox01
ObjectTemplate.setPosition 3.16578/1.24/0.65
ObjectTemplate.setRotation -5.0/0/0
ObjectTemplate.addTemplate CIS_AmmoBox01
ObjectTemplate.setPosition 3.16578/1.05/0.11
ObjectTemplate.setRotation 10/0/0
ObjectTemplate.addTemplate CIS_AmmoBox01
ObjectTemplate.setPosition 3.17128/2.26781/1.05
ObjectTemplate.setRotation -70/0/0
ObjectTemplate.addTemplate CIS_AmmoBox01
ObjectTemplate.setPosition 3.17128/2.26781/0.22
ObjectTemplate.setRotation 35.0/0/0
ObjectTemplate.addTemplate CIS_AmmoBox01
ObjectTemplate.setPosition -1.72191/2.41844/-3.253
ObjectTemplate.setRotation 125.0/0/0
ObjectTemplate.addTemplate CIS_AmmoBox02
ObjectTemplate.setPosition 0.608092/2.41844/-3.253
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate CIS_AmmoBox01
ObjectTemplate.setPosition 1.11021/1.44209/-3.24767
ObjectTemplate.setRotation 125.0/0/0
ObjectTemplate.addTemplate CIS_AmmoBox01
ObjectTemplate.setPosition 0.330214/1.25209/-3.24767
ObjectTemplate.setRotation 110/0/0
ObjectTemplate.addTemplate CIS_AmmoBox02
ObjectTemplate.setPosition -1.05979/1.44209/-3.24767
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate CIS_AmmoBox01
ObjectTemplate.setPosition -0.881908/2.41844/-3.253
ObjectTemplate.setRotation -65.0/0/0
ObjectTemplate.addTemplate CIS_AmmoBox01
ObjectTemplate.setPosition 0.86/0.26/1.3
ObjectTemplate.setRotation -19.9995/85.0/0
rem --------------------------------------

ObjectTemplate.create SimpleObject CIS_obj_weaponscacheSimple
ObjectTemplate.geometry CIS_obj_weaponscache
ObjectTemplate.setHasCollisionPhysics 1

ObjectTemplate.create SimpleObject CIS_obj_weaponscacheWreck
ObjectTemplate.geometry CIS_obj_weaponscachewreck

ObjectTemplate.create SimpleObject CIS_WeaponsHolder
ObjectTemplate.geometry CIS_WeaponsHolder
ObjectTemplate.hasCollisionPhysics 1

ObjectTemplate.create SimpleObject CIS_AmmoBox01
ObjectTemplate.geometry CIS_AmmoBox01
ObjectTemplate.setHasCollisionPhysics 1

ObjectTemplate.create SimpleObject CIS_AmmoBox02
ObjectTemplate.geometry CIS_AmmoBox02
ObjectTemplate.setHasCollisionPhysics 1

ObjectTemplate.create SimpleObject CIS_Shelf01
ObjectTemplate.geometry CIS_Shelf01
ObjectTemplate.setHasCollisionPhysics 1

ObjectTemplate.create SimpleObject CIS_Shelf02
ObjectTemplate.geometry CIS_Shelf02
ObjectTemplate.setHasCollisionPhysics 1

LodSelectorTemplate.create DistCompareSelector2 WeaponsCacheLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 300