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Archives/bf1942/levels/Buccaneer_Bay.rfa
Bf1942/levels/Buccaneer_Bay/Init/Terrain.con
GeometryTemplate.create patchTerrain patchGeometry
GeometryTemplate.file bf1942\levels\Buccaneer_Bay\Heightmap
GeometryTemplate.materialMap bf1942\levels\Buccaneer_Bay\Materialmap
GeometryTemplate.materialSize 1024
GeometryTemplate.targetTriCount 4096
GeometryTemplate.worldSize 2048
GeometryTemplate.yScale 0.64
GeometryTemplate.texBaseName bf1942\levels\Buccaneer_Bay\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\Buccaneer_Bay\Textures\Detail
GeometryTemplate.detailTexScale 0.2
GeometryTemplate.waterLevel 26
GeometryTemplate.seaFloorLevel 0
GeometryTemplate.lodDistance 512
ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry patchGeometry
ObjectTemplate.createNotInGrid 1
ObjectTemplate.removeAtRestart 0
Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0
Console.worldSize 1024
Terrain.ShadowAmbient 96/129/144
Terrain.ShadowBorderFadeTime 0.075
Terrain.ShadowSamplingCullY 8
shadow.shadowColor 0.375/0.5/0.562
GeometryTemplate.file bf1942\levels\Buccaneer_Bay\Heightmap
GeometryTemplate.materialMap bf1942\levels\Buccaneer_Bay\Materialmap
GeometryTemplate.materialSize 1024
GeometryTemplate.targetTriCount 4096
GeometryTemplate.worldSize 2048
GeometryTemplate.yScale 0.64
GeometryTemplate.texBaseName bf1942\levels\Buccaneer_Bay\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\Buccaneer_Bay\Textures\Detail
GeometryTemplate.detailTexScale 0.2
GeometryTemplate.waterLevel 26
GeometryTemplate.seaFloorLevel 0
GeometryTemplate.lodDistance 512
ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry patchGeometry
ObjectTemplate.createNotInGrid 1
ObjectTemplate.removeAtRestart 0
Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0
Console.worldSize 1024
Terrain.ShadowAmbient 96/129/144
Terrain.ShadowBorderFadeTime 0.075
Terrain.ShadowSamplingCullY 8
shadow.shadowColor 0.375/0.5/0.562