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archives/bf1942/levels/cut.rfa
bf1942/levels/Cut/StandardMesh/ulica1.rs
subshader "ulica1_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Berlinbrdg_1_s";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Berlinbrdg_1_s";
}