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archives/bf1942/levels/cut.rfa
bf1942/levels/Cut/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = bf1942\levels\Cut\Textures\env_Cut_04.dds NegativeX = bf1942\levels\Cut\Textures\env_Cut_02.dds PositiveY = bf1942\levels\Cut\Textures\env_Cut_05.dds NegativeY = bf1942\levels\Cut\Textures\env_Cut_06.dds PositiveZ = bf1942\levels\Cut\Textures\env_Cut_03.dds NegativeZ = bf1942\levels\Cut\Textures\env_Cut_01.dds