This page is under construction
archives/bf1942/levels/cut.rfa
bf1942/levels/Cut/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = bf1942\levels\Cut\Textures\env_Cut_04.dds
NegativeX = bf1942\levels\Cut\Textures\env_Cut_02.dds
PositiveY = bf1942\levels\Cut\Textures\env_Cut_05.dds
NegativeY = bf1942\levels\Cut\Textures\env_Cut_06.dds
PositiveZ = bf1942\levels\Cut\Textures\env_Cut_03.dds
NegativeZ = bf1942\levels\Cut\Textures\env_Cut_01.dds